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The materials such as questionnaires, calculators and others presented throughout this article stimulate personal commitment and maximize the results of any Content Marketing strategy. Ready to boost your conversion and lead generation process with interactive content? Request a free trial of the ION platform and start differentiating your strategy !9 basic principles of responsive web design What is responsive web design and what are its basic principles? Discover it here! responsive web design Responsive web design is a great solution when it comes to solving a site's multi-screen issues, but solving it from an impressions perspective is a little more difficult. There are no fixed page sizes, no millimeters, no centimeters, much less any type of physical restriction that must be resolved.
Designing a website using pixels for desktop or mobile Telegram Number Data devices is also a thing of the past, especially as new devices emerge that allow you to open a website, for example. Therefore, we need to clarify some basic principles about responsive web design to solidify the whole concept instead of going against the grain. To make the process easier, let's focus on layouts (yes, responsive design goes much further than the above, and if you really want to learn about it, layout is the best way to start). Adaptive X Responsive Design The flow Adaptive X Responsive Design It may seem the same, but make no mistake. Both approaches really complement each other, so there is no right or wrong way to do it.
Let the content decide. responsive web design The flow From the moment the device screen decreases in size, the content also begins to fill a more vertical space, where everything is “pushed” downwards. This process is called flow. It may be a little complicated to understand if you're used to designing sites with pixels and dots, but it will soon make sense once you get used to the process. responsive web design Relative units Imagine that the screen could be a desktop, a smartphone screen, or anything that sits in the middle between the two. Pixel density can also vary, so we also need flexible units that work anywhere. This is where relative units based on percentages come in handy.
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